
Metal-2 astros provide less, but they provide more space for structures.

Metal-3 astros (which also includes Astroids) provide the best construction/production rates, which is critical at the beginning. The best choice is a Slot-2 Rocky for a start as it provides excellent fertility and decent solar. If it seems you have no choice, prefer a Slot-1 or Slot-2 Metal-2 (Arid, Tundra, Gaia or Earthy) astro. If you do not have both the quality of metal or the slot, restart your account until you do. The ideal start astro is a Metal-3 (Rocky, Crater or Metallic) You will start on a moon, that is how Astro Empires is programmed. But, this should guide your subsequent base choices.
ASTRO EMPIRES SERVERS UPDATE
This guide was re-evaluated at the opening of the Ixion server (May 2010), although earlier attempts to update the guide were made. At the time of this writing (May 2010), the rules protect players until tenth level. Players were protected for the first week, then three days. Soon after, Astro Empires started tinkering with the rules of gameplay for the first week of an account. This guide was originally written in September 2007, and validated on Ceti and Alpha.

ASTRO EMPIRES SERVERS FREE
The one-week goal provides “free” players (those who will not be upgrading) a chance to build one extra base before free account restrictions are applied. This guide will also lightly touch on combat, which is discussed in greater detail on this site. For the first three days player bases are immune to attack, but players need to remain focused on building proper defenses. It is important to balance astro selection, structure building, and scouting. The goal of this guide is to help players build ten bases in the first week, and educate players in key aspects of early game play.

The Ten-Seven Guide assists novice players with early empire building to enhance their overall Astro Empires playing experience.

Keep Your Enemies Close, And Your Powder Dry.
